In computing, bandwidth is the maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth,Douglas Comer, Computer Networks and Internets, page 99 ff, Prentice Hall 2008. data bandwidth,Fred Halsall, to data+communications and computer networks, page 108, Addison-Wesley, 1985. or digital bandwidth. Cisco Networking Academy Program: CCNA 1 and 2 companion guide, Volym 1–2, Cisco Academy 2003Behrouz A. Forouzan, Data communications and networking, McGraw-Hill, 2007
This definition of bandwidth contrasts with usage in signal processing, wireless communications, Modem, digital communications, and electronics, in which bandwidth is used to refer to the signal bandwidth measured in hertz, meaning the frequency range between lowest and highest attainable frequency while meeting a well-defined impairment level in signal power. The actual bit rate that can be achieved depends not only on the signal bandwidth but also on the noise on the channel.
Channel bandwidth may be confused with useful data throughput (or goodput). For example, a channel with x bit/s may not necessarily transmit data at x rate, since protocols, encryption, and other factors can add appreciable overhead. For instance, much internet traffic uses the transmission control protocol (TCP), which requires a three-way handshake for each transaction. Although in many modern implementations the protocol is efficient, it does add significant overhead compared to simpler protocols. Also, data packets may be lost, which further reduces the useful data throughput. In general, for any effective digital communication, a framing protocol is needed; overhead and effective throughput depends on implementation. Useful throughput is less than or equal to the actual channel capacity minus implementation overhead.
Asymptotic bandwidths are usually estimated by sending a number of very large messages through the network, measuring the end-to-end throughput. As with other bandwidths, the asymptotic bandwidth is measured in multiples of bits per seconds. Since bandwidth spikes can skew the measurement, carriers often use the 95th percentile method. This method continuously measures bandwidth usage and then removes the top 5 percent.
Due to the impractically high bandwidth requirements of uncompressed digital media, the required multimedia bandwidth can be significantly reduced with data compression. The most widely used data compression technique for media bandwidth reduction is the discrete cosine transform (DCT), which was first proposed by Nasir Ahmed in the early 1970s. DCT compression significantly reduces the amount of memory and bandwidth required for digital signals, capable of achieving a data compression ratio of up to 100:1 compared to uncompressed media.
A similar situation can occur for end-user Internet service providers as well, especially where network capacity is limited (for example in areas with underdeveloped internet connectivity and on wireless networks).
| +Maximum physical layer net bandwidth of common Internet access technologies !Bit rate !Connection type | |
| 56 kbit/s | Dial-up |
| 1.5 Mbit/s | ADSL Lite |
| 1.544 Mbit/s | T1/DS1 |
| 2.048 Mbit/s | E1 / E-carrier |
| 4 Mbit/s | ADSL1 |
| 10 Mbit/s | Ethernet |
| 11 Mbit/s | Wireless 802.11b |
| 24 Mbit/s | ADSL2+ |
| 44.736 Mbit/s | T3/DS3 |
| 54 Mbit/s | Wireless 802.11g |
| 100 Mbit/s | Fast Ethernet |
| 155 Mbit/s | OC3 |
| 600 Mbit/s | Wireless 802.11n |
| 622 Mbit/s | OC12 |
| 1 Gbit/s | Gigabit Ethernet |
| 1.3 Gbit/s | Wireless 802.11ac |
| 2.5 Gbit/s | OC48 |
| 5 Gbit/s | SuperSpeed USB |
| 7 Gbit/s | Wireless 802.11ad |
| 9.6 Gbit/s | OC192 |
| 10 Gbit/s | 10 Gigabit Ethernet, SuperSpeed USB 10 Gbit/s |
| 20 Gbit/s | SuperSpeed USB 20 Gbit/s |
| 40 Gbit/s | Thunderbolt 3 |
| 100 Gbit/s | 100 Gigabit Ethernet |
The MOSFET (metal–oxide–semiconductor field-effect transistor) is the most important factor enabling the rapid increase in bandwidth.
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